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Product Survey: 22'' LCD monitors >
Zalman ZM-M220W
Diagonal screen size 22 pouces
Type TN
Resolution 1680 x 1050 pixels
Response time 5 ms
Interfaces (HDMI / DVI / VGA / YUV) 0 / 1 / 1 / 0
Options Height adjustable base with rotating stand
Viewing angles (H/V) 160° / 160°
Is there better 3D?
We were once able to briefly test a 3D screen and the results were even more impressive. This was at a Canon international expo which featured demonstrations of all of this brand’s technological know-how. There were no glasses, it was a CRT, and the effect was truly amazing. However, this was only a prototype, we haven’t heard anything since, and it functioned with a few rare applications specially developed for it.

We have since looked at other solutions. More often, this involves fixed images, photos and occasionally some video; however, it never really goes any further.

In this way the Zalman product differs: numerous games are already compatible and geeks really like it – with a few reservations: the eye fatigue, the glasses, imperfect colors, and afterglow. We also liked the price, which was finally more modest than the initial 1700 Euros planned for this 22 inch!
Otherwise, there has been vague mention of other 3D screens on the horizon. This is something to follow...

Vincent Alzieu
Test date: 2008-05-30
The Zalman ZM-M220W is a 3D LCD screen.  We can imagine the hearts of techies everywhere jumping at this point.  Well, the dream has finally become true.  Say goodbye to reality as we know it and say hello to a virtual world where the walls actually move, objects have depth and theere is finally deep immersion in gameplay.  Does it work? Yes!  But there are some catches...

Let’s start with the principle: as the image below illustrates, the graphic card doesn’t emit a single image when 3D is activated but rather two that are slightly separated.  To do this, each image occupies every other line. 



Two sets of lenses are provided in the form of glasses and lens covers
The 2D definition is thus 1680 x 1050 pixels, which is then mathematically decreased (and this is noticeable to the eye) to 1680 x 525 pixels.  Filters on the glasses then perfectly block out respective portions of the images in order that each half image is seen by one eye.  Your brain then combines them and this creates a sensation of depth.

Unfortunately, there are certain conditions to be fulfilled in order for this to function correctly.  The first is that you have to wear the polarized glasses.  The second is that you have a powerful NVIDIA graphics card!

Only very recent and high end models will be able to properly handle the transition from 2D to 3D, especially in Vista.  You should know that not all games are compatible, but the list is long and published on the manufacturer’s site.  However, when you find a game that does work, something you've spent hours playing on in 2D takes on a whole new light in 3D.


3D - it doesn't always work

After the two above conditions are met, there is one other reservation:  not everyone is able to see the 3D well.  And when you do get it, there is a certain eye fatigue and it’s difficult to stay in 3D for long periods of time.  This can be comparable to the ''3D'' books that came out at one time where you had to concentrate on the image and then it magically appears.  In addition, you have to be at the proper distance and height, not move your head too much, and not look away from the monitor (you can’t answer the phone or talk to your friends and family).  In our offices, some immediately saw the 3D without any particular effort while others really had trouble.  For the latter, the eye fatigue was significant from the start and they weren’t able to enjoy the screen at all.

3D:  it’s nice and impressive.  The 2D less

well.  Here, it’s a bit disappointing and the Zalman ZM-M220W is better as a second screen rather than as your main workstation.  The addition of a polarizing filter on the panel, indispensable to activating 3D, affects the homogeneity of brightness in 2D.  In addition, default settings are very average and sadly cannot be significantly improved upon.  More specifically, white is reddish and grays have a blue dominance.  You can noticeably improve the situation by changing into ''TEXT'' mode in the OSD even if black still lacks a bit of depth.  Note that we provide a free calibration profile with which there is serious hope of having perfect colors without any need for manual adjustment.

Another paradox is that it’s a monitor for gamers, but reactivity is rather mediocre.  It’s actually what is currently the slowest on the market and when compared to other 5 ms TNs, it is one of the most modest.  Luckily, the 3D effect is so impressive that we can quickly overlook this.



Finally, in terms of ergonomics this Zalman does better than average.  The base is vertically adjustable, it pivots into portrait mode and it’s rotatable.




 
 

- Image really has depth for a number of games

- Ergonomics

- Two sets of glasses provided: glasses and clip on lenses

- A dream (almost) come true

- You will need a recent high end graphic card

- Less expensive than originally planned but still not cheap

- Reactivity and colors

One day, our kids won’t believe that we only used 2D screens. This Zalman is one of the first monitors in a new era.

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